![]() The second technique is Single Pass Stereo, which increases geometry performance by allowing the headset’s left and right display to share a single geometry pass. This avoids rendering many pixels that would otherwise be discarded before the image is output to the VR headset. The first is Lens Matched Shading, which improves pixel shading performance by rendering more natively to the unique dimensions of VR display output. Simultaneous Multi-Projection also benefits Virtual Reality users through the creation of two new performance-enhancing and image quality-improving techniques. By creating multiple view ports of the game world you’re playing in, we can project accurate views of the world onto each monitor, improving the view of the world and the level of immersion. With Perspective Surround, enabled by Simultaneous Multi-Projection, GeForce GTX delivers a proper view of the world. But because games can’t account for this perspective shift, the in-game scene is rendered incorrectly, and the image is rendered incorrectly. In a 3-monitor Surround configuration, gamers typically angle the left and right monitors towards them, so that they can see more in their peripheral vision and fit the monitors on their desk. With Simultaneous Multi-Projection we can improve your experience on these new displays, and in Virtual Reality improve performance too. Thankfully technology has advanced, and we can now play with three monitors in NVIDIA Surround, on curved monitors, and even in Virtual Reality. For decades PC gamers enthusiastically enjoyed their games on flat 4:3, 16:9 and 16:10 monitors.
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